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Quake 3 Admin Commands
To execute an admin command, please press the tilda (~ or `) key on your keyboard to access the console. From the console, you must first login as an admin before you can use any commands. Please see our "Login/Logout" section below for information on logging in.

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Admin Commands Description
Login/Logout/Password Commands
/rconpassword Logs you in as an admin if you were to issue this command prior to being logged in. When this command is issued from someone who is logged in, then it will change the admin password immediately, and log you out. To log back in as an admin, you will need to type in the new password that you just changed it to.
/rcon g_password Sets server password and requires all clients to use the password command with the correct password to join the server.
/rcon sv_privatepassword Sets a second server password. This directly coincides with the sv_privateclients command. The private clients amount is subtracted from the max clients amount, and however many number of players remaining are the ones who are required to use this password to get in. Example: I set sv_maxclients to 10, and sv_privateclients to 5. The first 5 people will be able to freely join the server using the g_password (or no password at all, if no g_password is set). The last 5 people will get a "This server is full" message if they try to join, until they set their password to be that of the sv_privatepassword.
Server Commands
/rcon Issues remote console commands to control the server from a connected client. You must first set rconPassword to the same value as the server, then preceed all console commands with "rcon". See rconAddress, rconPassword for more information.
/rconAddress Sets remote console address. Allows you to control the server without even being in it.
/rcon status Displays server status, including each client's id number, score, ping, name, address, port, and rate.
/rcon timelimit Sets minutes between map changes. 0 is no timelimit.
/rcon fraglimit Sets the frag limit. When the limit is reached, the map will change. Setting it to 0 makes it so there is no limit.
/rcon sv_hostname Sets server name (the server will be displayed in server browser lists as this name).
/rcon sv_maxclients Sets the maximum number of clients that may connect to the server at one time.
/rcon g_maxGameClients Sets the maximum number of players in the arena. Different than sv_maxClients. sv_maxClients sets number of spectators and players, g_maxGameClients sets the number of playing clients.
/rcon sv_privateClients Sets the number of client slots to reserve for those clients who know the sv_privatePassword and have entered it in their "password" variable. sv_maxclients minus sv_privateClients equals the number of public connect slots.
/rcon g_motd Sets the message of the day for the server -- all clients will see this message on joining.
/rcon killserver Kills server (shut down), but leaves the quake3 executable running.
/rcon sv_allowdownload Allows clients to download maps.
/rcon sv_fps Sets server fps.
/rcon sv_killserver Forces server shutdown if set to 1.
/rcon sv_pure When set to 1, the server will check to make sure clients have "pure" (unaltered) pk3 files to prevent cheating.
/rcon sv_reconnectlimit Sets the server reconnect limit.
/rcon sv_serverid Sets server id.
/rcon sv_timeout Sets server timeout time.
/rcon sv_zombietime Sets inactivity time before clients (zombies) are disconnected.
/rcon capturelimit Set the max number of flag capptures per game; the server map will change when this limit is reached by either team. 0 is no limit. see fraglimit, timelimit.
/rcon dmflags Sets deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV.
/rcon g_friendlyFire Enables friendly fire in team modes (players may damage their team-mates). Has no effect on free for all or tournament game modes.
/rcon g_gametype Sets the server game type: 0=classic deathmatch, 1=tournament one-on-one play, 3=team deathmatch, 4=ctf.
/rcon g_quadfactor Sets the damage multiplier for the quad powerup. 1 is no quad damage powerup, decimal fractions are ok (i.e. 2.5).
/rcon g_warmup Sets warmup time to be allowed before each match.
/rcon g_weaponrespawn Sets the number of seconds between the time a weapon is picked up and when it respawns.
Map Commands
/rcon map Changes the current map to the map that is specified.
/rcon map_restart Restarts the current map.
/rcon nextmap Changes to the next map in the map cycle.
Kick/Ban Commands
/rcon kick Kicks user from server. Use the status command to get client user numbers.
Bot Commands
/rcon bot_minplayers Sets the minimum number of players on the server. When fewer clients are connected, the server will spawn as many bots as needed to bring the total number of player plus bots to this value. When clients connect, bots will be kicked to make room.

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